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Elements of Meaning
***SPOILER WARNING*** Deep reading of game elements, including story, art, and mechanics
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@Erik_A_Hanson
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Blog Archive
▼
2009
(7)
►
April
(3)
Braid: Epilogue and Star Discussion
Braid: World 1
Braid World 6: Hesitance
►
March
(1)
March BoRT: Translation, Ambiguity, and Restrictiv...
▼
February
(3)
Blogs of the Round Table: Dr. Jekyll and Miss Benn...
Blogs of the Round Table: Dr. Jekyll and Miss Benn...
Books as Games: Omnibus post
►
2008
(21)
►
December
(2)
December Round Table: Life is but a Game
Child's Play 2008
►
November
(2)
Consideration, Choice, and Consequence: Fable II
EM
►
October
(8)
The Unfinished Swan
DESIGNER NOTES - Seven Deadly Sins for Strategy G...
The Independent: Thomas Sutcliffe: Why don't we ta...
Braid World 5: Time and Decision
Power Vs. Force | Gamers With Jobs
MTV Multiplayer � The Fate Of The Missing Underwat...
MTV Multiplayer Game Diary - October 15, 2008: ‘De...
Quick note
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September
(9)
Braid Worlds 3 & 4: "Time & Remembrance" and "Time...
Master of Orion II
Wired on Spore
"Mistakes were made."
Meaning of Braid's Mechanincs: World 2
Braid's texts
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Elements of Meaning
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