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Elements of Meaning

***SPOILER WARNING*** Deep reading of game elements, including story, art, and mechanics


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Labels

agency (1), ambiguity (2), anticipation (1), arbitrariness (1), books (1), Bourne Conspiracy (1), Braid (10), charity (1), Cher (1), Child's Play (1), Choice (1), Chris Kohler (1), controls (1), cut-scenes (1), Darkness (1), Dr. Jekyll and Mr. Hyde (1), DRM (1), dynamics (2), Echochrome (1), elegance (1), elements (3), EM (1), Everybody Poops (1), exploration (1), Fable II (3), fabula (1), Fallout 2 (3), Far Cry 2 (2), Ferlinghetti (1), first (1), Flower (1), Force Unleashed (2), frustration (1), funtime (1), gameplay (1), games culture (1), Generation X (1), genre (1), gravity gun (1), guns (1), Hamlet (2), holidays (1), inaction (1), interaction (1), Kabuto (1), late post (3), Mass Effect (1), MDA (1), mechanics (7), medium (1), Minotaur China Shop (2), MoO 2 (1), multiple meanings (2), Noby Noby Boy (1), parallel (1), poetry (1), politik (1), Portal (1), Pride and Prejudice (2), procedural rhetoric (5), procrastination (1), QTEs (2), Quintin (1), research (1), review theory (1), Round Table (5), Sands of Time (1), schedule (1), serious criticism (1), serious games (1), Shadow (1), shakespeare (1), social sims (1), Spore (4), Star Wars (2), story (1), strategy (1), Tao te Ching (1), teaching (1), text (3), The world is a beautiful place (1), theory (1), Totilo (1), tutorial (1), Unfinished Swan (1), volition (2), war games (1), Wii and Wonderment (1), Wired (1),

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Elements of Meaning
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video games, close reading, formal criticism
 
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  • Digital Worlds - Interactive Media and Game Design
    Accessible Gaming
  • game girl advance
    A Hard Rain's A-Gonna Fall
  • game-ism.com
    Standoff-ish
  • GameCritics.com - Smart Reviews for Serious Gamers
    Extending Mass Effect universe beyond Mass Effect 3
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    This Is The End, My Friend.
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    The Elephant is on the move…
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    Game Developers Conference 2012
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    The Darkness II
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    The BoRT is Back!
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    EA Breaks Ground On New SimCity
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    The Great Big Puzzle Box: A Close Look at Dark Souls’ Ingenious Difficulty as Witnessed by One Dead Guy in Sen’s Fortress
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    Feature: The best videogames of 2008
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    GDC for dilettantes
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    Bayonetta

Blog Archive

  • ►  2009 (7)
    • ►  April (3)
      • Braid: Epilogue and Star Discussion
      • Braid: World 1
      • Braid World 6: Hesitance
    • ►  March (1)
      • March BoRT: Translation, Ambiguity, and Restrictiv...
    • ►  February (3)
      • Blogs of the Round Table: Dr. Jekyll and Miss Benn...
      • Blogs of the Round Table: Dr. Jekyll and Miss Benn...
      • Books as Games: Omnibus post
  • ▼  2008 (21)
    • ►  December (2)
      • December Round Table: Life is but a Game
      • Child's Play 2008
    • ►  November (2)
      • Consideration, Choice, and Consequence: Fable II
      • EM
    • ▼  October (8)
      • The Unfinished Swan
      • DESIGNER NOTES - Seven Deadly Sins for Strategy G...
      • The Independent: Thomas Sutcliffe: Why don't we ta...
      • Braid World 5: Time and Decision
      • Power Vs. Force | Gamers With Jobs
      • MTV Multiplayer � The Fate Of The Missing Underwat...
      • MTV Multiplayer Game Diary - October 15, 2008: ‘De...
      • Quick note
    • ►  September (9)
      • Braid Worlds 3 & 4: "Time & Remembrance" and "Time...
      • Master of Orion II
      • Wired on Spore
      • "Mistakes were made."
      • Meaning of Braid's Mechanincs: World 2
      • Braid's texts
      • Friday = Post
      • Elements of Meaning
      • [Begin recording]
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